![]() ![]() Let me know if I've accidentally moved something, something is missing, something isn't clear, or whatever. Some things may have got missed on the map considering there are over 600 items on it. Still have no idea what the FROG in Serpent's Path or the ? in Ruins of Ash is for. + Added an approximation of the easter egg area map. + Removed reference to souls and ensured consistency with "orbs". + Added coloured names for relic items usable by a specific character. + Added icons for Zeek and Bram recruitable characters. The things you can do in Monster mode - in particular - are especially crazy, and itd likely be impossible to account for all possibilities. + Added icons for the Hunter and Old Man NPCs. Once you factor in Black Knight and Monster modes, they needed to ensure - no matter your path, or abilities - there was no way to soft-lock your progress. Also added the one in the save room that I'd missed from V1 of the map somehow. + Replaced red eyes text with icons (numbered) to reduce clutter. + Replaced a lot of text to do with teleporting with orb and statue icons for reduced clutter. ![]() + Replaced all HP+ and ATK+ text with heart and sword icons to reduce text clutter. + Added the second elevator room in Ruins of Ash from patch 1.0.7. + updated note about Cape of Levitation to reach the Old Man in Hall of Phantoms, clarifying that you need the Lunarian Bow to awaken the heads. Let me know if I've accidentally moved something, something is missing, something isn't clear, or whatever.+ patch 1.0.11: magic block cost has been removed. + Added icons for the Hunter and Old Man NPCs. ![]() + patch 1.0.11: magic block cost has been removed. Likewise you can't get to the top of the Cathedral or to where the Morning Star is in Serpent's Path. The Black Knight: Complete the game to gain entry to Black. Dimensional Mirror: Completion of Black Knight mode is required for access to this, featuring intriguing artwork depicting Astalon in the style of other popular games. There are many rooms you can't get to because you can't jump high enough, and this is one of them. Lost Souls: Completion of Monster Mode is the key to unlocking this, providing artwork showcasing unused monsters. Note: As far as I can tell, it isn't possible to get the Red Key in the Tower Roots on the Black Knight. + Added a clearer note about the map "bug"(?) in Ruins of Ash where the passageway up becomes unmarked. + Added note about climbable root to get to the ATK+1 in Catacombs. They're pretty easy to see on the map in all rooms except save rooms, appearing as a red line at the bottom of the room with a skull floating in the left corner. I'm not sure I got every single one but these are certainly most of them. + Added blood pool rooms to map for the unlocked Black Knight mode. + Added a key above the map explaining different room colours and icons etc. ![]() Under 2MB and probably quite hard to see (though I made it on a 4K monitor so maybe it's not terrible when on a smaller screen?! V3 - 12th June 2021 The one for Astalon: Tears of the Earth CAN BE FOUND HERE. Because of this, all HQ versions of any metroidvania maps I produce can be found in my Google Drive. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |